Home of the brave

Everybody has their own Freebie horror story, from the ‘cute little dress’ with the fatal flaw that you only notice when it’s way too late, all the way up to finding one of your generously donated creations being sold on some scuzzy sim. Put the words Freebie and Open Sim together and, for most people (especially anyone with a L$ axe to grind) they conjure up an image of utter tackiness, plus a boring re-hash of the whole creative rights issue.
 The free culture of Open Sim has so little to do with the make-a-buck mentality of SL that it may be hard for closed-worlders to grasp what’s really going on in places like the boutiques of Wright Plaza on OSgrid, or Greg Prince‘s Freeland megastore on Craft Grid.

Creators may outnumber consumers many times over in worlds other than Second Life, but even pioneers sometimes want a little Sears Roebuck in their lives. Vanish Tomorrow has a new website, OpenSim Creations where you can download (and upload!)  free items for virtual worlds. Straight onto your computer, so you can import them to any world you like. The ultimate in online ‘shopping’, perhaps?

Vanish Tomorrow:  Actually, my blog was kinda something like that for more than a year now. I just thought others would post their creations on their websites as well, because it’s just so easy to do. Well, not many people did, and so I thought about how to make it easier for people. There were mostly technical considerations, what software to use, how to manage users, that kind of thing. One big consideration was whether or not it was supposed to be “commercial”, i.e. allowing the sale of content. After talking with Pathfinder about it in general terms,  I just sat down and played with a lot of software to see how it would look.

Eloh Eliot‘s skins are probably the most famous free items on the web, and she has always actively encouraged others to modify and redistribute versions of the starlight skins. When Ina Centaur made some of her skins free to download and modify at OSAvatars , she worried in her press release that by “creating and releasing an open source collection of virtual goods, in an ecosystem where third party creators rely on micro-transactions, I run the risk of disturbing the economy.” The skins she’s made available are mostly male, and while not terribly handsome, they are certainly distinctive. A few weeks later, the economy seems to have handled it pretty well, but to Ina’s credit few creators with such a strong connection to SL have volunteered as much.  What about the whole ‘hey, they’re selling my freebies!’ thing? Pam Broviak of govgrid has a practical solution.
Pam Broviak: I figured people have to be pretty desperate to try that. Anyway, if we do a good job advertising the site, everyone should know they can just get it for free there.

Destination shopping is not going to disappear any time soon, though. It’s an adventure, and a fun way to meet new people, and discover new grids. It’s also going to take time to aggregate all the free things available. Many creators would like to use their items as a way to attract the public to their blogs and websites, which is why Vanish is focusing on things not offered elsewhere online.

Vanish Tomorrow:  Yes, I guess so.  It’s kind of a fine line. Right now, I’m focusing on things that are CC licensed, but only on a certain grid.  OSGrid has loads of that, and since I started OSC, people told me about things in SL too, that were CC.  When it comes to quality, well, you know, we’re all amateurs. Some make better stuff, some less good so. In the end, it’s not up to me (or anyone) to decide. You pick what you like, and leave the rest. Webspace is cheap, and code is patient, but if rubbish really becomes a problem, I’ll look into a possibility to sort stuff by rating.  I don’t think of it as “my” site, it’s a platform, it’s up to the users on how they, well, use it. That’s what I put the forum there. If someone thinks we need an extra category, or something, they can suggest it.

Speaking of suggestions, what about better clothes for men?

Vanish Tomorrow:  I see there’s such a lack of – well, anything! so I’m playing around with hair, clothes, and stuff, out of pure necessity. I’m really not made for that. I really really really would love to have just one clothing creator upload their stuff onto OpenSim Creations. They come by the thousands in SL, and there are so few in OpenSim. But honestly, men aren’t too worried about their appearances. If anything, I get requests for non-human avatars. Give men a generic shape and skin, and they’re fine mostly.

Pam Broviak and I disagree. The lack of decent clothes and shapes is a big deal for many men who don’t want to wander new worlds in prison tats and tee shirts inscribed with the grid logo all over it.
Pam Broviak: I am surprised no one seems to ask for clothing – would think that would be a much-needed item.  I know someone who tried OS, and I think he never came back because he hated going through the noob process. Well, a little more serious than clothing in his case.  This guy had trouble with his avatar and couldn’t change from a girl to a guy. I guess i can see how that would be disturbing.

Jokaydia Native Cider Jack has his own brand new site called  KJS and it offers another kind of free resource for all.

Cider Jack: No one is an island – or, no avatar is a region, as the case may be. We all need help sometimes. A person may be a programmer at heart and an absolute wizard with scripting, but doesn’t have the desire or the time to learn how to build effectively. It is a very rare individual who can master all disciplines.  KJS has just started with oars or at least empty regions, because it seems to be quite a gap in the market at the moment. Many OpenSim users (myself included) often want to just start building and planting their garden from the moment they initially acquire their new region, and this is a way to help people get started creating their vision more quickly. At this point, future plans for  KJS include offering more complex oar files with complete built environments, and  individual prim-based objects as well. I expect Kitely users to benefit from this too.

And before you turn your nose up at the prospect of a ‘freebie OAR’, bear in mind that The Far Away, AM Radio’s much visited sim in SL,  has been licensed as Creative Commons.

Vanish Tomorrow: I took the liberty to rip it from SL, and make it available to anyone who’d like it.  I actually posted that on my blog 9 months ago, just nobody noticed it at the time.

What’s the future of freebies? Among the dragons and chickens of his Jibe worldPathfinder Lester gave his verdict.

Pathfnder Lester: I think quality freebies for OS, distributed as import/export files on a website, is the way to go right now. Build awareness of your freebie products on the web,  get folks using them in OS,  then folks may be interested in buying things from you. The only thing worse than piracy is obscurity. Give away what you are comfortable giving away, and use that as a way to interest folks in things you want to *sell*.

Cider Jack: I’d love to see it continue as it has, with – I hate to say this – yet another Digital Rights Management tool in place. Something like a checkbox in the permissions of an asset that would read ‘This grid only’ which would be unchecked by default, allowing the next owner to take it off-grid either via hypergridding or by exporting to their local hard drive. And maybe some way to permanently affix the creator’s name (and possibly the name of the originating grid) & license to every object would be great as well, especially for those objects that do get taken off the original grid. I am not looking forward to the day of a universal metaverse-wide currency, although there is no doubt that day is coming. The advantages of the current freebie economy which allows everyone to share freely works in everyone’s favor and builds a strong community. JokaydiaGrid right now is an excellent example of that.



Maps are nice. You can read them. They are even nicer when someone explains what you’re looking at. This is the hypergrid map by Pam Broviak, of govgrid. Pam Broviak: The hypergrid idea and setup, while very cool, is confusing. The continents represent the different versions of opensim/hypergrid software. An avatar based on one continent can only travel to other grids on their continent – they cannot go “across the water.” So for example,  if you want to visit the German Grid, you can create an avatar in Craft then hypergrid to the German Grid because they are on the same continent. I left some “brown” space between the regions on each continent to try to designate the levels or locations of the regions. On each continent, there is a lower region, a middle region, and an upper region separated by barren land. Each grid is located within one of these 3 regions depending on the coordinates of the grid. The reason for showing this on the map is that an avatar can’t travel directly from a lower to an upper or the other way – they must go from lower-middle-upper or upper-middle-lower. So the map should accurately depict this relationship between Craft and German Grid in that they are on the same version of hypergrid (on same continent) and you can travel directly from Craft (an upper region grid) to the German grid (a middle region grid).

Pam says it’s a work in progress, and always will be, as she continues to figure out where in the world certain grids like Metropolis fit innot to mention the new grids that came online over the past few weeks. On top of that, grids shift on the map – sometimes even changing continents! – when they upgrade. An endlessly fascinating task, and a big Thank You to Pam for taking the time to do it!

Stepping out

Tao Quan described Craft Grid as a baby the other day, and it’s apt – there are lots of exciting firsts are going on, sweet small steps forward that probably seem no big deal in a place like SL or InWorldz, but for the Crafty Ones are a delight. As you can read in an earlier post, we got the Craft version of the Radionne, Vaudrouille Zepp‘s  trans-grid talking device (woot before even InWorldz got it, soror says!) and we also got grid-wide Voice – how neat, to be standing on Oberon Onmura‘s sim Elena talking to Tao who was ten sims away on Hydra. Very exciting newness  also for the ArtsParks sims, the arrival of artist-in-residence Maya Paris who has taken over the installation sim Locus Amoenus. Can’t wait to see what she makes of it!

Then yesterday evening we had the first public performance of Alien Bolero, by Velazquez Bonetto, Josina Burgess, and Junivers Stockholm of CARP, in front of a dozen residents. Once the prims had finished dancing to Junivers’ music, it was our turn to step out in the shadowy, lag-free theater, accompanied by Josina’s colourful particles and dancing circles.

Talking towers

When it comes to my stupidity, let’s face it, the cat has been out the bag for so long that it can’t even remember if it was paper or plastic. Thank goodness you don’t have to be smart to know smart when you see it. More than that. Imagine having a problem with a building project and being able to ask, not just a clever builder friend, but Lumiere Noir, founder of Second Life’s Ivory Tower of Primitives, and have him come right over and take a look!

Lumiere Noir

You’d like to know what he fixed for me. No.

Let’s just say that our conversation ended with the words:

Lumiere Noir: You’ve got to know all you can about the tools available to you 🙂
Well, I think we all know that’s never going to happen.

Licu Rau owner of Craft, at the Ivory Tower of Primitives, Craft

Craft Grid now has its own updated, wooden version of the Ivory Tower of Primitives, on sim Sophia, which will soon be filled with streamlined information on primpinching of every kind. And there’s more – Lumiere has started a Prim Wiki at http://ivorytoweronline.com/primwiki/index.php?title=Main_Page .
Lumiere Noir: The wiki is a lot of fun to work with. I hope that by putting it on the web, people will be able to get instant translations. For now the wiki is closed because the last time I tried this it got spambotted out of existance, but the blog and forums part is open to all (I think!) – I just set it up a couple of days ago.

Paidos Woodall, the first speaker in Craft, with Tao Quan and Thirza Ember

Yet another source of buildery goodness. Also in the news, Craft has Voice! Today was the first test of the system. Not everyone’s a fan of voice, both in SL and other worlds, in fact moderately grumpy sources inform that it’s properly termed as ‘Voip’ and not that sophisticated, technically speaking. But I don’t care. I was the first person ever to giggle audibly in Craft, and they can’t take that away from me.

Calling Craft

[11:44 AM]  radionne: [ CW ] »en» ☻ Thirza Ember ► hello all ◄

Want to venture into new worlds but afraid of missing out on the gossip, or being a lonely newb? Pick up the Latest accessory from Vadrouille Zepp, the Radionne. It’s a walkie-talkie for the omniverse. Anyone owning a Radionne can see messages from any world! (no private conversations as yet, but Vadrouille is working on that, probably refining it down to group use first.) You just wear, touch and follow the simple instructions.

Available in English German and Classic French flavours, the Radionne is Free on SLMarketplace and will be available in all good Freebie drop-off points in Craft – look on sim Hydra first – from this evening.

Here’s Tao Quan modelling the nifty device on a white belt. I wear mine on my left hand because I’m a dork and enjoy trying to click hopelessly for five minutes before sending messages of any kind. The Radionne has a nice ringtone to let you know people are getting in touch – lots of “good night” and “bon apetit” for now, but this is a great way to find out if other grids are working, who’s inworld, and what the weather’s like elsewhere.

Wow, a blog post about Virtual Worlds that’s not anguishing about Identity Monologues. You might have to mute me.

[11:39 AM]  radionne: Reminder, no insults, no sex, no ads except for events.